๐Ÿ’ซ OriginRO: World of Dreams Open Beta Test! ๐Ÿ’ซ
โœจ Origin Features
๐ŸŒŸ Game Changes
Game Changes (QoL)

๐ŸŒŸ Game Changes

Origin introduces a wide range of quality of life enhancements designed to provide players with a streamlined and rewarding gaming experience that carefully integrates modern renewal mechanics in a pre-renewal environment. These improvements foster both solo and group play, ensuring that all players can fully enjoy their adventure. Please refer to the game adjustments below to explore unique features, such as World Blessings, item modifications, and comprehensive class balancing along with new skill reworks.

๐ŸŒ World Blessings

World Bledssings To help casual players catch up on the server, we increase the rates from [5/5/5] to [7/7/7] during โœจ World Blessings (opens in a new tab). This is done automatically!

  • โš”๏ธ Base & Job EXP: 5x โ†’ 7x.
  • ๐Ÿ“ Item Drops: 5x โ†’ 7x.
  • ๐Ÿ’ฅ MVP Drops: 5x โ†’ 7x.
  • ๐Ÿƒ Normal Cards: 5x โ†’ 7x.
Valkyrie's World Blessings

๐ŸŽฏ Core Changes

๐Ÿ“š Skill Reworks

๐Ÿ”ฐ First Classes

โšฌ Acolyte

Skill Change(s)

๐ŸŒŸ Second Classes

โšฌ Knight

Skill Change(s):

  • Bowling Bash (opens in a new tab): Chain reaction fixed without the demi gutter bug.
  • The chain reaction of Bowling Bash now ranges from 2-20 cells which allows for wider splashing.

โšฌ Crusader

Skill Change(s):


โšฌ Wizard

Skill Change(s):


โšฌ Blacksmith

Skill Change(s):


โšฌ Alchemist

General Change(s):

  • Homunculus Autoloot and EXP is disabled when the owner stops roaming (30 seconds timer).
  • The Homunculi measure is implemented to prevent any potential abuse and to ensure that our in-game economy remains robust and thriving, keeping prices balanced for all players.

โšฌ Priest

Skill Change(s):


โšฌ Assassin

Skill Change(s):


โšฌ Rogue

Skill Change(s):


โœจ Transcendent Classes

โšฌ Lord Knight

Rune Knight Relic: ๐ŸŒŸ Lord Knights are granted a Rune Knight Relic providing the following new skills via the Etc tab when equipped:

  • Double Bowling Bash (opens in a new tab): Inflicts melee physical damage to the target and targets within a 7x7 cell range around it and knocks them back. The number of attacks increases depending on the number of enemies in the range, and attacks up to 5 times.
  • Wind Cutter (opens in a new tab): Wields a powerful weapon and damages the surrounding enemies using a wind pressure. When spear's equipped, damage becomes ranged. When two-handed sword's equipped, damages twice and Damage increases as Base Level increases.
  • Ignition Break (opens in a new tab): The weapon hits the ground, causing a strong explosion, damaging all enemies around. Half of the critical chance of the caster is applied, damage increases as Base Level increases.
  • Enchant Blade (opens in a new tab): Adds the caster's MATK to the melee physical attack for 5 minutes. Additional MATK per skill level. It's affected by the caster's Base Level and INT.

โšฌ Paladin

Royal Guard Relic: ๐ŸŒŸ Note: Paladins are granted a Royal Guard Relic providing the following new skills via the Etc tab when equipped:

  • Cannon Spear (opens in a new tab): Spear Weapon Skill. Deals ranged physical damage to one target and all enemies within the AoE around it. Damage increases based on Base Level and STR. Critical rate is applied equal to the player's critical rate. Half of Critical Damage option is applied.
  • Pinpoint Attack (opens in a new tab): Spear skill. Leaps toward a single target and inflicts Critical Damage. It has a chance of either leaving them bleeding or breaking a piece of their equipment, depending on the skill level. Damage increases depending on the player's Base Level and AGI. For Critical Damage, only the half of total Critical Damage Options will be applied.
  • Overbrand (opens in a new tab): Spear Weapon Skill. Inflicts Melee Physical Damage to all enemies within 7x7 area. While in Moonslasher effect, it deals more damage. Damage increases based on Base Level, STR and DEX.
  • Moonslasher (opens in a new tab): Inflicts melee physical damages to all enemies around the caster (7x7 Cell). Damage increases based on Base Level and skill level of Overbrand. When casted, it amplifies Overbrand.
  • Genesis Ray (opens in a new tab): Inflicts Holy property Magic damage to all enemies in a 11x11 area around the caster. Versus Undead property and Demon race monsters, it has a 50% chance of leaving them blind. Damage increases based on Base Level and INT. During Inpiration, attack becomes Neutral property.

โšฌ High Wizard

Warlock Relic: ๐ŸŒŸ High Wizards are granted a Warlock Relic providing the following new skills via the Etc tab when equipped:

  • Crimson Rock (opens in a new tab): Summons a meteor, inflicts Fire property Magic Damage to all enemies around the target. All enemies inflicted by damage will get knocked back. Damage increases based on caster's Base Level.
  • Comet (opens in a new tab): Inflicts Neutral property Magic Damage to all enemies in a 13x13 area around the targeted location, leaving them magic poisoned that reduces resistance to all property by 50%. Damage increases based on Base Level.
  • Tetra Vortex (opens in a new tab): Summons 4 property ethers, deals fire, water, earth, wind magic property damage. Requires at least 4 of Fireball, Lightningball, Waterball, Stoneball summoned. Damage property depends on the Summoned skill (Fire Ball, Water Ball, Lightning Ball, Stone) used. Requires at least 4 spheres to use. When skill level is 6 or higher, deals damage to a target and enemies in AOE around it. Adds a high chance to Blaze, Freeze, Stun, or Bleed when damaging.
  • Release (opens in a new tab): Release spells memorized with Reading Spell Book. Releases summoned orbs from Summon skill (Fire Ball, Water Ball, Lightning Ball, Stone) and inflicts Magic Damage to a single target one or multiple times.
  • Reading Spell Book (opens in a new tab): Reads a spell inscribed in the selected Spell Book and seals it up. This skill can be used in conjunction with the Release skill in order to let out the sealed spells.
  • Summon Fire Ball (opens in a new tab): Summon Maximum 5 Fireballs around the caster. Continuously consumes SP while fireball is active. When level 2, removes all active Summon Balls, and summons 5 Fireballs. When released, each fireball inflicts fire property magic damage, and damage increases based on caster's Base Level.
  • Summon Lightning Ball (opens in a new tab): Summon Maximum 5 Lightningballs around the caster. Continuously consumes SP while fireball is active. When level 2, removes all active Summon Balls, and summons 5 Lightningballs. When released, each lightningball inflicts wind property magic damage, and damage increases based on caster's Base Level.
  • Summon Water Ball (opens in a new tab): Summon Maximum 5 Waterballs around the caster. Continuously consumes SP while fireball is active. When level 2, removes all active Summon Balls, and summons 5 Waterballs. When released, each waterball inflicts water property magic damage, and damage increases based on caster's Base Level.
  • Summon Stone Ball (opens in a new tab): Summon Maximum 5 Stoneballs around the caster. Continuously consumes SP while fireball is active. When level 2, removes all active Summon Balls, and summons 5 Stoneballs. When released, each stoneball inflicts earth property magic damage, and damage increases based on caster's Base Level.

โšฌ Scholar

Sorcerer Relic: ๐ŸŒŸ Scholars are granted a Sorcerer Relic providing the following new skills via the Etc tab when equipped:

  • Earth Grave (opens in a new tab): Summons spears of solid earth from underneath a targeted location that will inflict Earth property magic damage. Has a chance to bleed enemies. Damage increases based on Skill Level, INT, Base Level and skill level of Seismic Weapon. Can damage targets in Hiding.
  • Diamond Dust (opens in a new tab): Deals water property damage in AoE (7x7 cell) and provokes Frozen effect. Damage increases based on Skill Level, caster's INT, skill level of Frost Weapon, and Base Level.
  • Psychic Wave (opens in a new tab): Deals Neutral magic damage in AoE (7x7 cell). When equipping staff or book type weapon, deals damage 2 times of 1 hit Damage increases based on Skill Level, Base Level, and INT.
  • Killing Cloud (opens in a new tab): Summons a poison cloud in AoE (7x7 cell). During the duration, deals poison property magic damage in AoE and leaves Cloud Poison effect. Targets' resistance in Cloud Poison effect decreases. Damage increases based on Base Level and INT.
  • Varetyr Spear (opens in a new tab): Summons a huge lightning spear, inflicts wind property magic damage to a target and enemies around it. Adds a chance to stun damaged targets. Damage increases based on Skill Level, INT, Lightning Loader, Striking Skill Level, and Base Level.

โšฌ Mastersmith

Mechanic Relic: ๐ŸŒŸ Mastersmiths are granted a Mechanic Relic providing the following new skills via the Etc tab when equipped:

  • Magma Eruption (opens in a new tab): Cause Lava to erupt from the ground in the targeted cell for 5 seconds in a 7x7 area, dealing damage and inflicting stun and burning status. You cannot create more than 3 eruptions at a time.
  • Axe Mastery (opens in a new tab): Increase ATK and Accuracy rate when caster equips an axe (passive), Maces also receive a small percentage of this skill.
  • Axe Boomerang (opens in a new tab): Axe exclusive skill (One-handed and Two-handed) Throws axe like a boomerang at a target, causing damage and knocking it back. The weight of the axe increases damage done by the skill.
  • Power Swing (opens in a new tab): Deals melee physical damage, and stuns the target. Damage increases based on Base Level, STR and DEDX.
  • Axe Tornado (opens in a new tab): Deals melee physical damage by spining axes. Damage increases based on Base Level and VIT.

โšฌ Biochemist

Geneticist Relic: ๐ŸŒŸ Biochemists are granted a Geneticist Relic providing the following new skills via the Etc tab when equipped:


โšฌ High Priest

Arch Bishop Relic: ๐ŸŒŸ High Priests are granted an Arch Bishop Relic providing the following new skills via the Etc tab when equipped:

  • Judex (opens in a new tab): Deals holy damage to a targets within 3 cells around the target. Damage increases as caster's Base Level increases.
  • Ancilla (opens in a new tab): Creates magic stone called Ancilla. When used, consumes 10% SP and 1 Blue Gemstone (opens in a new tab). When using Ancilla, increase healing by 15% for 60 seconds, SP recovery by 30%, property of Adoramus becomes neutral allowing you to damage races of all elements.
  • Adoramus (opens in a new tab): Deals holy magic damage in AoE, lowering AGI and Shadow. Damage increases based on Base Level, consumes 1 Blue Gemstone (opens in a new tab) when used. While in Ancilla effect, attack property becomes Neutral. When Priest is around, skill no longer consumes Blue Gemstone, Priest's partial SP is consumed, caster's Adoramus SP consumption is reduced. Cannot damage targets on Land Protector.
  • Clementia (opens in a new tab): Casts Blessing on the caster and any Party Members within it's range.
  • Cantocandidus (opens in a new tab): Casts Increase AGI on the caster and any Party Members within it's range.

โšฌ Champion

Sura Relic: ๐ŸŒŸ Champions are granted a Sura Relic providing the following new skills via the Etc tab when equipped:

  • Sky Blow (opens in a new tab): Spinning blow that kicks up a storm, dealing damage to all targets in an area. Damage increases as Base Level and AGI increases.
  • Tiger Cannon (opens in a new tab): Deals special physical damage based on caster's MaxHP and MaxSP, to targets around the caster (AoE 5x Cell). Consumes 2 Spirit Spheres and it can only be used while in Critical Explosion.
  • Rampage Blast (opens in a new tab): Deals ranged physical damage to targets within 7x7 cells around the caster. Consumes 3 Spirit Spheres, and can be used when Critical Explosion is active. Damage increases based on caster's Base Level and skill level of Critical Explosion.
  • Rising Dragon (opens in a new tab): Places a temporary buff on the user that extends the limit of Spirit Spheres the user can have, increases MaxHP and MaxSP based on skill level as a percentage, and applies all the effects of Fury.
  • Dragon Combo (opens in a new tab): Kicks twice, inflicts Melee Physical Damage to a single target. Can use with Fallen Empire as a combo.
  • Fallen Empire (opens in a new tab): Use your shoulders and fists to do an upwards blow to deal large damage. Can be casted after Dragon Combo, and can cast Tiger Cannon/Gates of Hell after. Damage increases based on Base Level and caster's STR. Two Spirit Spheres are consumed when using the skill, and one Spirit Sphere is consumed from level 6.
  • Gates of Hell (opens in a new tab): Strikes the target with countless blows. The lower your HP, the more damage it deals. Consumes 2 Spirit Spheres and 100 SP. Can be used after Fallen Empire, in that case the damage is slightly higher.

โšฌ Assassin Cross

Guillotine Cross Relic: ๐ŸŒŸ Assassin Cross' are granted a Guillotine Cross Relic providing the following new skills via the Etc tab when equipped:

  • Antidote (opens in a new tab): Can detoxify Guillotine Cross's poison status consuming 1 Antidote (opens in a new tab).
  • Cross Impact (opens in a new tab): Leaps to a target and deals melee physical damage. Only the half of critical chance applies, damage increases based on Base Level. Only the half of Critical Damage option applies. Range 7 Cells.
  • Rolling Cutter (opens in a new tab): Katar Weapon Skill, spins and inflicts damage to all enemies around. Spin Count increases as using the skill, and damage of Cross Ripper Slasher increases based on Spin Counts. Spin Counter continues for 10 seconds, and the effect is removed when you move.
  • Cross Ripper Slasher (opens in a new tab): Can be used when player has Spin Counts. Inflicts a strong damage to a target far away. Damage increases based on Base Level, AGI, and number of Spin Counts. Skill range increases 1 cell per skill level, starting from 9 cells.
  • New Poison Research (opens in a new tab): Learns to create a new poison. Depending on the skill level, the number of poisons and manufacturing that can be made increases, and the probability of success rate increases. Requires a medicine bowl and a poison kit, and each poison must have the necessary materials. Additionally, the lethal poison grant time is increased by 15 seconds per level from 45 seconds.
  • New Poison Creation (opens in a new tab): Create new poison from the list of possible poisons shown according to the level of New Poison Research and the materials you have.
  • Poisonous Weapon (opens in a new tab): Create new poison from the list of possible poisons shown according to the level of New Poison Research and the materials you have.

โšฌ Stalker

Shadow Chaser Relic: ๐ŸŒŸ Stalkers are granted a Shadow Chaser Relic providing the following new skills via the Etc tab when equipped:

  • Invisibility (opens in a new tab) Make yourself invisible. You can attack enemies during invisible state but the property of attack becomes Ghost Property level 1. It keeps consuming caster's SP and also other skill or items can not be used while the skill is casted. Skill is canceled if SP becomes 0. Ignore some of detect skills.
  • Fatal Menace (opens in a new tab): Deals melee physical damage to a target and enemies around it from all directions. Damage increases based on Base Level and AGI. When using knife, deals damage twice.
  • Reproduce (opens in a new tab): Enables you to learn enemy skills used on you. Use this skill again to cancel its effect and lock in the skill you've learned. Only 1 skill can be learned, and its learning level is affected by your Reproduce level. Skills learned by Reproduce require 30% more SP than usual. These skills, since they're not really learned with SP, can't be chained with other skills or used with special effects and items based on their learning levels.
  • Auto Shadow Spell (opens in a new tab): Enables the caster to use magic skills that the caster has learned through Intimidate or Reproduce. Basic physical attacks creates a chance of casting those magic skills for its skills duration.
  • Triangle Shot (opens in a new tab): Deals ranged physical damage to 1 target. Range: 7 Cells. Damage increases based on Base Level and AGI.
  • Feint Bomb (opens in a new tab): Draw a fake copycat of yourself on the ground and step backwards with Backslide. After a while, the fake copycat explodes itself and gives damage to all surrounding enemies. Must have 1 Paint Brush (opens in a new tab) and consumes 1 Surface Paint (opens in a new tab). Increase damage as caster's Base Level, Job Level, and DEX gets higher.
  • Urgent Escape (opens in a new tab): Caster immediately lays down a trap on the ground and backslides. Caster cannot backslide over dead cells (walls etc). Consumes 1 Special Alloy Trap (opens in a new tab).

โšฌ Sniper

Ranger Relic: ๐ŸŒŸ Snipers are granted a Ranger Relic providing the following new skills via the Etc tab when equipped:

  • Arrow Storm (opens in a new tab): Shoots a storm of arrows at a single target for ranged physical damage to all enemies around the target. Consumes 5 arrows, damage increases based on Base Level. Inflicts more damage while in Fear Breeze.
  • Aimed Bolt (opens in a new tab): Shoots a focused arrow, and deals huge ranged physical damage to a target. Consumes 3 arrows, deals damage 5 times. Damage increases based on Base Level. While in Fear Breeze effect, deals more damage.
  • Fear Breeze (opens in a new tab): During duration, Hit Count increases when physically attacking using a bow causing Double/Triple Attack. Consumes extra bows as hit counts.
  • Camouflage (opens in a new tab): Hide yourself behind walls or any obstacles for 10 seconds so other monsters can't notice the you (Except Boss/Demon/Insect monsters). You appear translucent while Camouflaged. Increases Critical Rate and ATK, but decrease DEF while casting the skill. The skill is cancelled when you attack or if the 10 duration ends. Can be re-cast to refresh the duration of the effect. It can be used without any obstacles if the skill level gets higher.
  • Trap Research (opens in a new tab): Increase trap damage and trap set range of Hunters and Rangers, also increases INT and MaxSP.
  • Fire Trap (opens in a new tab): When this trap activates, it deals damage in a 5x5 area and causes Burning status. Level increases success rate of inflicting Burning status. Consumes 1 Special Alloy Trap (opens in a new tab).
  • Ice Trap (opens in a new tab): When this trap activates, it deals damage in a 3x3 area and inflicts Burning Freeze status. Consumes 1 Special Alloy Trap (opens in a new tab).
  • No Limits (opens in a new tab): Borrows power from the God of Archery, and gains great power for 150 seconds.

โšฌ Gypsy / Clown

Wanderer Relic: ๐ŸŒŸ Gypsys are granted a Wanderer Relic providing the following new skills via the Etc tab when equipped:

  • Severe Rainstorm (opens in a new tab): Shoots a volley of arrows into the air and rain down arrows on enemies in a 11x11 area, dealing damage 12 times. Damage increases based on Base Level and AGI/DEX. Consumes 10 arrows, cannot be casted when caster has less than 10 arrow. Damage increases when whips or instrument is equipped.
  • Reverberation (opens in a new tab): Skills for Whips and Instruments. Shoots multiple arrows that generate high-frequency sound wave, and deals magical damage to all targets in a 5x5 Area of Effect. Damage property follows the property of the equipped arrow. Damage increases as Base Level increases. Consumes 5 arrows, cannot be casted when caster has less than 5 arrow.
  • Great Echo (opens in a new tab): Caster creates a huge echo that inflicts damage to all targets in area of effect. Damage increases based on Base Level and Voice Lesson level. Damage dealt will be doubled when the partner is in same party. Consumes 2 Neck Protection Candy (opens in a new tab) when using the skill.
  • Fear Breeze (opens in a new tab): During duration, Hit Count increases when physically attacking using a bow causing Double/Triple Attack. Consumes extra bows as hit counts.
  • Swing Dance (opens in a new tab): Whips Weapon Skill. 31x31 cells, increases party members' movement speed, ASPD based on status, reduces fixed casting. ASPD is based on caster's Lesson Skill Level.
  • Moonlight Serenade (opens in a new tab): Whips Weapon Skill. 31x31 cells, increases party members' MATK. It does not overlap with other Gypsy's Dance Skill and can only be used when caster's equipping whips. MATK increases based on Lesson Skill and Base Level.
  • Siren's Voice (opens in a new tab): Tempt all enemies that are within range to fall hopelessly in love with the Caster. Monsters will be unable to attack or target the caster with skills. Affected targets will display a 'Heart' emoticon. The duration of this skill is reduced based on the target's base level and the skill is cancelled once the target receives damage.

Clown Skill Change(s):

Maestro Relic: ๐ŸŒŸ Clowns are granted a Meastro Relic providing the following new skills via the Etc tab when equipped:

  • Severe Rainstorm (opens in a new tab): Shoots a volley of arrows into the air and rain down arrows on enemies in a 11x11 area, dealing damage 12 times. Damage increases based on Base Level and AGI/DEX. Consumes 10 arrows, cannot be casted when caster has less than 10 arrow. Damage increases when whips or instrument is equipped.
  • Reverberation (opens in a new tab): Skills for Whips and Instruments. Shoots multiple arrows that generate high-frequency sound wave, and deals magical damage to all targets in a 5x5 Area of Effect. Damage property follows the property of the equipped arrow. Damage increases as Base Level increases. Consumes 5 arrows, cannot be casted when caster has less than 5 arrow.
  • Metallic Sound (opens in a new tab): Generates a high-frequency sound wave to 1 target and deals neutral magical damage. Deals more damage to enemies in sleep. Damage increases as Base Level increases.
  • Fear Breeze (opens in a new tab): During duration, Hit Count increases when Normal attack using a bow causing Double Attack. Consumes extra bows as hit counts.
  • Windmill Rush (opens in a new tab): Instrument Weapon Skill. 31x31 cells, increases party member's ATK and movement speed. It does not overlap with other Clown's Instrumental Skill and can only be used when caster's equipping instruments. Effect increases bassd on Lesson level.
  • Echo Song (opens in a new tab): Increases the defense of the caster and party members for 60 seconds. This is increased by 1% per level of Voice Lessons and by 0.2% per Job Level of the caster. Requires an instrument to cast.
  • Death Valley (opens in a new tab): Recite a sacred poem to revive a dead companion. The revived player will have HP equal to the SP they had while dead. If the player had 0 SP before revival, they will be has 1 HP. An instrument/whip is required to cast this skill, and consumes
    1 Regrettable Tear (opens in a new tab).

๐Ÿ”ฑ Expanded Classes

โšฌ Ninja (Oboro & Kagerou)

Oboro Relic: ๐ŸŒŸ Female Ninjas are granted an Oboro Relic providing the following new skills via the Etc tab when equipped:

  • Swirling Petal (opens in a new tab): Throw a Huuma Shuriken at a target and inflict damage on and around the target. Your Base Level affects your Throw Huuma Shuriken Level and your STR affects this skill's ATK.
  • Kunai Splash (opens in a new tab): Attack all surrounding enemies within a 9x9 cell range with kunais.
  • Kunai Explosion (opens in a new tab): Throws an explosive kunai at a target and inflicts damage on and around the target.
  • Rapid Throw (opens in a new tab): A souped-up version of Ninja's Coin Throw. Throw up to 100,000 Zeny at all enemies within range, inflicting random, DEF-ignoring splashed damage. This skill's damage is halved against Boss monsters.
  • Shadow Hiding (opens in a new tab): Enables you to hide yourself. Basically the same as Thief's Hiding skill. The skill is canceled if your SP reaches 0 or if you cast it again. Shadow Hiding continuously consumes SP for its duration.
  • 16th Night (opens in a new tab): Removes Fixed Cast Time from all Ninja skills, halves Variable Cast Time, and increases MATK.
  • Distorted Crescent (opens in a new tab): Changes a target's ATK or MATK based on its HP or SP.
  • Pure Soul (opens in a new tab): Concentrate your mind for 10 seconds to restore HP and SP rapidly. You can't move while using this skill. Creates a chance of ignoring incoming damage for its duration.
  • Fire Charm (opens in a new tab): Summon a Fire Spirit by using a Fire Charm to increase the damage of Fire Property skills. Can summon up to 10 spirits. If 10 spirits are summoned, Weapon Property changes to Fire. Consumes 1 Fire Charm (opens in a new tab) per use.
  • Ice Charm (opens in a new tab): Summon an Ice Spirit by using an Ice Charm to increase the damage of Ice Property skills. Can summon up to 10 spirits. If 10 spirits are summoned, Weapon Property changes to Water. Consumes 1 Ice Charm (opens in a new tab) per use.
  • Wind Charm (opens in a new tab): Summon a Wind Spirit by using a Wind Charm to increase the damage of Wind Property skills. Can summon up to 10 spirits. If 10 spirits are summoned, Weapon Property changes to Wind. Consumes 1 Wind Charm (opens in a new tab) per use.
  • Earth Charm (opens in a new tab): Summon an Earth Spirit by using an Earth Charm to increase the damage of Earth Property skills. Can summon up to 10 spirits. If 10 spirits are summoned, Weapon Property changes to Earth. Consumes 1 Earth Charm (opens in a new tab) per use.
  • Cast Ninja Spell (opens in a new tab): Release the power of your Charms onto the ground, summoning a circle that creates various effects. Fire Charm: Causes Ignition to all enemies within range. Also, increases your weapon's ATK if it's of Fire Property. Ice Charm: Causes Frozen, Crystallization, or Freezing to all enemies within range. Also, increases your weapon's ATK if it's of Water Property. Wind Charm Causes Silence, Sleep, or Deep Sleep to all enemies within range. Also, increases your weapon's ATK if it's of Wind Property. Earth Charm: Causes Petrification or Poison to all enemies within range. Also, increases your weapon's ATK if it's of Earth Property.

Kagerou Relic: ๐ŸŒŸ Male Ninjas are granted a Kagerou Relic providing the following new skills via the Etc tab when equipped:

  • Swirling Petal (opens in a new tab): Throw a Huuma Shuriken at a target and inflict damage on and around the target. Your Base Level affects your Throw Huuma Shuriken Level and your STR affects this skill's ATK.
  • Kunai Splash (opens in a new tab): Attack all surrounding enemies within a 9x9 cell range with kunais.
  • Kunai Explosion (opens in a new tab): Throws an explosive kunai at a target and inflicts damage on and around the target.
  • Rapid Throw (opens in a new tab): A souped-up version of Ninja's Coin Throw. Throw up to 100,000 Zeny at all enemies within range, inflicting random, DEF-ignoring splashed damage. This skill's damage is halved against Boss monsters.
  • Shadow Hiding (opens in a new tab): Enables you to hide yourself. Basically the same as Thief's Hiding skill. The skill is canceled if your SP reaches 0 or if you cast it again. Shadow Hiding continuously consumes SP for its duration.
  • 16th Night (opens in a new tab): Removes Fixed Cast Time from all Ninja skills, halves Variable Cast Time, and increases MATK.
  • Shadow Warrior (opens in a new tab): Temporarily grants Skill: Double Attack to 1 target, and increases Kunai Explosion, Kunai Splash, Cross Slash, and Swirling Petal damage. This skill consumes 1 SP per sec. for its duration. Also, consumes 1 Shadow Orb (opens in a new tab) per use.
  • Pure Soul (opens in a new tab): Concentrate your mind for 10 seconds to restore HP and SP rapidly. You can't move while using this skill. Creates a chance of ignoring incoming damage for its duration.
  • Fire Charm (opens in a new tab): Summon a Fire Spirit by using a Fire Charm to increase the damage of Fire Property skills. Can summon up to 10 spirits. If 10 spirits are summoned, Weapon Property changes to Fire. Consumes 1 Fire Charm (opens in a new tab) per use.
  • Ice Charm (opens in a new tab): Summon an Ice Spirit by using an Ice Charm to increase the damage of Ice Property skills. Can summon up to 10 spirits. If 10 spirits are summoned, Weapon Property changes to Water. Consumes 1 Ice Charm (opens in a new tab) per use.
  • Wind Charm (opens in a new tab): Summon a Wind Spirit by using a Wind Charm to increase the damage of Wind Property skills. Can summon up to 10 spirits. If 10 spirits are summoned, Weapon Property changes to Wind. Consumes 1 Wind Charm (opens in a new tab) per use.
  • Earth Charm (opens in a new tab): Summon an Earth Spirit by using an Earth Charm to increase the damage of Earth Property skills. Can summon up to 10 spirits. If 10 spirits are summoned, Weapon Property changes to Earth. Consumes 1 Earth Charm (opens in a new tab) per use.
  • Cast Ninja Spell (opens in a new tab): Release the power of your Charms onto the ground, summoning a circle that creates various effects. Fire Charm: Causes Ignition to all enemies within range. Also, increases your weapon's ATK if it's of Fire Property. Ice Charm: Causes Frozen, Crystallization, or Freezing to all enemies within range. Also, increases your weapon's ATK if it's of Water Property. Wind Charm Causes Silence, Sleep, or Deep Sleep to all enemies within range. Also, increases your weapon's ATK if it's of Wind Property. Earth Charm: Causes Petrification or Poison to all enemies within range. Also, increases your weapon's ATK if it's of Earth Property.

โšฌ Gunslinger (Rebellion)

Rebellion Relic: ๐ŸŒŸ Gunslingers are granted a Rebellion Relic providing the following new skills via the Etc tab when equipped:

  • Rich's Coin (opens in a new tab): Creates 10 Coins at once at the cost of 100 Zeny. This skill negates possible Coin losses by Coin Flip once learned.
  • God's Hammer (opens in a new tab): A Rifle skill. Launches an attack that falls upon enemies from the sky. Inflict damage upon the targeted enemies along with the surrounding targets. This skill inflicts more damage on targets affected by Crimson Marker. Consumes all of your Coins when used. Your ATK is increased depending on your Base Level and the amount of Coins consumed.
  • Quick Draw Shot (opens in a new tab): Enables Quick Draw Shot during Chain Action for additional attacks. This skill can be used in the middle of Chain Action. The higher your Job Level, the more additional attacks you can deliver. If there are Crimson Marker targets in 21x21 cells around you, the additional Quick Draw Shots will be delivered to all of them.
  • Fire Dance (opens in a new tab): Attack all enemies in 7x7 cells around you. This skill's damage increases, depending on your Desperado level and Base Level.
  • Dragon Tail (opens in a new tab): A Grenade Launcher skill. Fire missiles at a target and all surrounding enemies within range. This skill inflicts more damage on targets affected by Crimson Marker. This skill's damage additionally increases, depending on your Base Level. Consumes
    1 Dragon Tail Missile (opens in a new tab) per use.
  • Fire Rain (opens in a new tab): Attack 3x10 cells in front of you in sequential order. Creates a chance of removing Ground skills cast within range.
  • Round Trip (opens in a new tab): Attack all surrounding enemies with a Gatling gun. This skill also knocks all enemies 3 cells backward, outside its range. The knocked enemies can hit a wall and receive additional damage. This skill's damage additionally increases, depending on your Base Level.
  • Crimson Marker (opens in a new tab): Brands 1 target with a crimson sign, decreasing its Evasion by 10 and marking its location on the mini-map. Up to 3 enemies can be marked. This skill also affects Quick Draw Shot, Dragon Tail, and God's Hammer. Consumes 1 Coin for use.
  • Eternal Chain (opens in a new tab): Eternal Chain always activates Chain Action, regardless of your equipment. The activated Chain Action is at the same level as Eternal Chain. Consumes 1 Coin for use.
  • Heat Barrel (opens in a new tab): Consumes all your Coins when used. Decreases Fixed Cast Time and increases ASPD and ATK, but decreases HIT. The ATK and Fixed Cast Time effects improve as you use more Coins. This skill's effect disappears immediately if you change your equipment midway. This skill can't be used with Last Stand.

โšฌ TaeKwon Master (Star Emperor)

Star Emperor Relic: ๐ŸŒŸ Taekwon Kids are granted a Star Emperor Relic providing the following new skills via the Etc tab when equipped:

  • Prominence Kick (opens in a new tab): Deliver a crimson, blazing kick to a target and surrounding enemies. This skill additionally inflicts damage at 100% of Physical Attack in 3x3 range around you. Can be chained with Solar Explosion.
  • New Moon Kick (opens in a new tab): Enter New Moon mode in which you can attack surrounding enemies while hiding from their detection. New Moon Mode: Enables you to move while invisible for 15 seconds. This mode can't even be detected by Demon or Insect monsters, and persists through a Maximum of 7 incoming attacks. New Moon Kick consumes 1 SP every second for its duration, and it's immediately canceled if you use a skill or become Detected.
  • Full Moon Kick (opens in a new tab): Requires the New Moon Mode. Immediately cancels your New Moon mode and attacks surrounding enemies with a chance of Blinding them. This skill's ATK increases, depending on your Base Level.
  • Solar Burst (opens in a new tab): Can be chained with Blaze Kick. Explode your inner Solar energy, attacking surrounding enemies. This skill's ATK increases, depending on your Base Level.
  • Light of Sun (opens in a new tab): Gathers sunlight, intensifying the power of Solar Explosion.
  • Sun Stance (opens in a new tab): Take the stance to employ the power of the sun. This skill activates the Solar Skills and increases ATK for its duration.
  • Lunar Stance (opens in a new tab): A Stance skill. Take the stance to employ the power of the moon. This skill activates the Lunar skills and increases Max HP for its duration.
  • Universal Stance (opens in a new tab): A Stance skill. Take the stance to draw upon and wield the power of the universe. This skill activates all your skills, including the Universal type, and increases all your stats for its duration.

โšฌ Soul Linker (Soul Reaper)

Soul Reaper Relic: ๐ŸŒŸ Soul Linkers are granted a Soul Reaper Relic providing the following new skills via the Etc tab when equipped:

  • Curse Explosion (opens in a new tab): Inflict Shadow Magic damage on your target and other enemies within 7x7 cells around it. This skill inflicts more damage on Evil Curse targets.
  • Espa (opens in a new tab): Requires 1 Soul Energy. Inflicts Magic damage on your target. Increases ATK, depending on your Base Level. Also, enables Eswoo for 5 seconds after use. Consumes 1 Soul Energy for use. This skill doesn't consume Soul Energy at Level 10. Can't be used on players or affect them.
  • Esha (opens in a new tab): Requires 1 Soul Energy. Inflicts Magic damage on and around your target and halves their MSPD. Enables Esma for 5 seconds after use. Can't be used on players or affect them.
  • Eswoo (opens in a new tab): Requires 2 Soul Energy. Inflicts Magic damage on and around your target. Increases ATK, depending on your Base Level. Also, enables Esma for 5 seconds after use. Consumes 2 Soul Energy for use. This skill only consumes 1 Soul Energy at Level 10. Can't be used on players or affect them.
  • Soul Energy Research (opens in a new tab): Study the special energy released from souls and increase the amount of energy you can collect to use your Soul Reaper skills.
  • Soul Division (opens in a new tab): Requires 1 Soul Energy. Can be used in WoE and PvP. Temporarily separates your target's soul from the body, disrupting its reasonable thought process. Increases the target's post-skill delay for 5 seconds.
  • Soul Reaper (opens in a new tab): Harvests souls when attacking. Has a certain chance to gain 1 Soul Energy during the skill's duration. Consumes 2 Soul Energy.
  • Soul Revolution (opens in a new tab): Can be used on Soul-bestowed targets. Converts a Soul bestowed on you or your party member to restore your SP. The Soul disappears upon SP recovery.
  • Soul Collect (opens in a new tab): Periodically collects the Soul Energy required for the Soul Reaper skills. Initially, you can have up to 5 Soul Energy. Once you reach the Maximum limit, you can no longer collect it.
  • Soul Unity (opens in a new tab): Requires 10 Soul Energy. Binds your and nearby party members' souls together. You can restore some HP for the Soul-bound every 3 seconds and use Kaute on them. This skill's effect is canceled if you become Silenced or Cursed.
  • Kaute (opens in a new tab) Requires 5 Soul Energy. Use Soul Energy and convert your HP into a target's SP. This skill can be used on you, the Soul Linker classes, your Family members, and Soul-bound targets. Also, requires at least 30% of remaining HP for use.
  • Golem's Soul (opens in a new tab): Requires 1 Soul Energy. Shapes your Soul Energy into a Golem Soul and bestows it upon you or a target (player). This soul increases Physical and Magic DEF for its duration. Can't be used on a target with a different soul already bestowed on it.
  • Shadow's Soul (opens in a new tab): Requires 1 Soul Energy. Shapes your Soul Energy into a shadowy soul and bestows it upon you or a target (player). This soul increases Critical Hit Rate and ASPD for its duration. Can't be used on a target with a different soul already bestowed on it.
  • Falcon's Soul (opens in a new tab): Requires 1 Soul Energy. Shapes your Soul Energy into a Falcon Soul and bestows it upon you or a target (player). This soul increases Physical ATK and Hit Rate for its duration. Can't be used on a target with a different soul already bestowed on it.
  • Fairy's Soul (opens in a new tab): Requires 1 Soul Energy. Shapes your Soul Energy into a fairy soul and bestows it upon you or a target (player). This soul increases MATK and decreases Variable Cast Time for its duration. Can't be used on a target with a different soul already bestowed on it.

โšฌ Super Novice (Hyper Novice)

Skill Change(s):


Hyper Novice Relic: ๐ŸŒŸ Super Novices are granted a Hyper Novice Relic providing the following new skills via the Etc tab when equipped: